Agg-Sharp is a C# port of the Anti-Grain Geometry library - AGG was originally written by Maxim Shemanarev in C++. Agg-Sharp was inspired by Maxim's wonderful work on AGG and further by the Pascal Port of agg, aggpass. Agg-Sharp is Open Source and free of charge.
Agg-Sharp does not depend on any graphic API or technology. You can think of Agg-Sharp (and all the AGGs) as a rendering engine that produces pixel images in memory from vectorial data. But of course, Agg-Sharp can do much more than that. The ideas and the philosophy of Agg-Sharp are tha same as those of AGG and you can can read more about those on AGGs website here ...
The AGG-Sharp project is being sponsored by Reflexive Entertainment Inc. and is being used as the graphics engine
for our new C# game library.
If you would like to contribute to AGG-sharp, here are a few projects that you could dig into.